3Delight is great and fast renderman compliant render. Used for example in Harry Potter or X-men films. Moreover it is free even for commercial use (with some little limitations).
Unfortunately I have problems to apply addon and it (Windows 7). What are your experiences?
I had no luck getting it working in Windows 7 64 bit. Followed the directions to the letter. I’m going to try on my Macbook pro next. I know that’s what Matt uses so it’s possible it might work more reliably.
Works fine here on WinXP. I haven’t read up much on how to use it yet, but it looks pretty good. Would be even better if it were officially supported by the 3Delight folks!
Can you tell me exactly what file in 3delight you have Blender directed to, I can’t get it to work at all in xp (Matt Ebbs exporter) I dont know what file in the 3delight directory to have Blender Directed to for the render, I would appreciate if you could tell me. Thank you.
MY first tests with 3Delight where rather painful (Pixels3d - all textures to redo), due to my lack of understanding of texturing arcanes… Now, i downloaded the 0.51 version and i should drop the render_3delight into a “Addons” folder. The only folder i can see within the Blender app. is “Plugins”. Is “Addons” and “Plugins” the same, or have i to “create” a new folder, called “addon” or “addons”, into the main Blender folder? :o
I installed 3delight with all the environment variables, so everything works automatically without the need to set paths manually. All i did was place the render_3delight folder inside 2.56\scripts\addons</b>. If it doesn’t work, you could try to set the paths manually through the render panel in blender after you switch the renderer to 3Delight - there is a section called “Search paths” where you can set about 5 paths for program folder, renderer path, shader compiler etc.
The script was recently updated to 0.5.1 and that seemed to fix a lot of windows problems. Also I vaquely remember at least one version I downloaded had a 3delight folder inside a 3delight folder where there should only be one, i.e addons/3delight, and not addons/3delight/3delight. Also check the relevant threads, blender nation and matt’s page as there is mention of the script only working with certain revisions of blender. I should add though that the script is very basic.
Ok. So when opening the 2.55 or 2.56 folder of the builds i use, there is only a “plugins” folder. Following what you write, may i just add an new empty “scripts” folder on the first Blender level and then, inside this “scripts” folder add an “addons” folder to drop the 3Delight file? (Would be blender>scripts>addons>render_3delight)… :eek:
Ok, that’s weird - why would these folders be missing? It’s where all the .py files for the UI are located, not to mention a lot of other important stuff that blender shouldn’t work without them… Also you can’t really use 2.55 or 2.56a with the plugin, you need one of the latest graphicall builds (newer than r34664), otherwise it wont work!
Try downloading a graphicall build and extracting somewhere - the folders should be in their respectful places.