<3DGURU> .... mini interview with Erwin ....

i made a small interview with Erwin
and it was like that …

// start

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Hi Erwin ,
how the Bullet idea came to your mind ?

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what was your specialization in the university ?

computer science/computer graphics

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when did you start your journey of Bullet or computer

Back in 1985 I got a commodore 64…

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software devloping ?
do you expect Bullet to become a famous physics engine ?
specialy that it can be used in PS2 and other platforms .

It needs to be useful, rather then famous :slight_smile:

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in your opinion … what is the features (until now) that
makes Bullet a good physics engine , specialy for blender

Bullet collision detection is general-purpose, stacking works decent, and vehicle/constraints are fun and useful.

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did you work for organisation (company , cg group … etc)
before ?

I worked for a dutch gamecompany, Havok, and currently for Sony, on Playstation 3

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what is your goals for Bullet ? , what would you add for it
in this time . , we want an easy GUI :slight_smile:

Adding better COLLADA physics support, better user interface, improving it, make it a useful tool for many game developers.

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and what about the OGRE_BULLET project ? (we need details here)
and will it be released (even as demo) in 2006
are you looking for someone to share you upgrading Bullet ?
how much time it will take to make Bullet , a well known and
famous physics engine ?
since you now how blender game engine is structured , do
you think that it will handle more polygons than it can
now … ?

better ask snailrose/Charlie about graphics / OGRE

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do you get bored sometimes of being a devloper ?
what kind of Music you listen at between a time and an other
if someone gived you 3,000,000 dollars to leave upgrading
Bullet forever , would you agree ?

I enjoy development, so I would take the money and develop some other useful thing.

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what it feels to have a Physics engine
created by you ? do you feel that you are special ?

It’s motivating to develop your own software and see it being used.

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can we see you ? :slight_smile:

visit SIGGRAPH, Blender BOF or COLLADA BOF

Thanks,
Erwin

// end

thanks for reading … :smiley:

it seems that the interview is not too tall