I have a configuration issue (I think) with my Space Navigator (SN). I’m also brand new to Blender. Instead of orbiting around the object, everything revolves around the camera. The point of origin (I think that’s what I read it was called) is a short distance in front of the object rather than in it, but since the camera also rotates around it, I don’t think that’s the problem. What might I try to solve this?
In a similar vein, it’s hard to keep the things that I want to see in the view port. When I move the SN, it resists what I want to do, deferring to rolls, and somersaults. I’ve been fiddling with the SN config utility, and it does recognize Blender as the software I’m using at the moment, and also the settings in Blender…but I’m not having much of an effect, at least not a positive one. I’m much obliged for any points in the right direction.