Hey, such a concidence. I model with Wings since long ago, and could be allowed to use in jobs as main modeller. But I also purchased XSI, mainly for its character animation power. Yep, I always wanted a seat of those packages, and the Foundation version allowed it.
I am not digging a lot of it now, as I only checked very well its joint pining workflow, ik etc, and directx animaiton export, even in my x viewers to ensure good work in game engines, and was so amazed how accurately the free x exporter worked. Really wanted to find some time to check the dx import though, as most othe rpackages I have and use (Ultimate Unwrap40$, character fx 15$, Blender with Ben x exporter ) do export anim, bone and weights info in x files, so it must be fun to import an animation also from other packages , though I doubt I’ll go in that direction.
Yup, it’s really, really good, really a lot of depth, too. Is totally new UI for me, and I have used loads of UIs, including Blender…
I’m too lazy to see the DVDs, but I’ll end up doing so. All learned now is been just playing-guessing with it.
I am in projects where in the stage of modelling and UV mapping, and for now I prefer wings3d and ultimate unwrap for that… When in the stage of animating, I’ll use it. I always use what I need and for what I need…IE : was in game jobs but only learned the part of Max I needed…these packages are huge, so I only learn what the boss needs, or the projects asks for
As for pleasure, if weren’t so forced to work in other stuff to try to make bucks, I’d be playing with it all day
Man, adding pinning objects with a key is just so cool…
I don’t actually need the automated rigging thing, too used to make stuff by hand in way more spartan proggies like Character Fx…
The hair limit thing get me worried, though…besides game hardware and power is growing every minute, and at some point all will be baked or calculated real time, is the fact that I also like doing high end rendering , not only real time 3d graphics.
So, your post was very interesting, as I am not into any XSI comunity (purchased recently, and anyway, I’m too many 3d related forums already) and did not know the possibility of someone doing a cheap hair plugin…as I actually don’t miss a bit of all the other features ripped (maybe syflex cloth, but that I can fake it more or less with bone sand physics(or even without them), or I did so in other packages) , but I perhaps will with hair.
Anyway, I’m trying to help a bit here and there to ppl to use blender for open source or indy comercial games. Somehow, I love the idea of a free package for everyone.
BTW, I suspect…at some points there seem top be inspiration on XSI for certain Blender features, but i could be wrong. That would only speak really well about Blender.
if you post in this forums if a cheap hair plugin or addon is published, that’d be great to know