3ds max camera export to blender

So I have saved file from 3ds max with cameras imported from image modeler.
I don’t know how to work in 3ds max and wish to use this cameras in Blender.
But when I try to export them they are all messed up - no focus length, no direction, in fact all of them a kind of inversed in 3d space, don’t know how to explain it better.
Can somebody please help me to propely import them into blender with all focus lenght and x-y-z infromation saved? And if possible, with their names too.

I will be grateful for any advice/info on this subject

camera for import result.blend (4.0 MB) camera for import.3DS (863.8 KB) camera for import.FBX (376.8 KB) camera for import.max (1.4 MB)

I used to do the oposite operation, bringing blender cameras to Max, and they were also all strange. (FBX), But I manage to import them using alembic (.ABC) from Blender to Max.

Have you tried importing the camera using Alembic? to see if that format is more transparent to Blender?
I dont use Max anymore, so I cant see your file. but give it a try to see if it works.

Let me know.

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