3ds Max Editable Spline to Blender

Hi guys,

I’ve not used 3ds Max for a long while now and have been given a various formats of 3ds Max files with editable splines showing the basic blueprints of a house. I need to get these into Blender format to work on but can’t work it out.

Could anyone give me a clue what to use or how to convert it please? I managed to convert it somehow but every spline turned into a polygon cylinder so it wasn’t as precise as it should be. Not using Max for the last few years has really made me lost with it now! :lol:

.max file is attached if that helps anyone at all.

EH_House Type C2_01.zip (124 KB)

It’s been a while since I’ve used 3dmax too… there’s an option called ‘convert to editable mesh’ that you can use on a spline to convert it into a mesh… (you’ll have to google it) then you can import that into blender as a mesh if you save it as a .3ds file.