Ok so I generally work in 3ds max so Blender is a bit new to me.
I took on some easy freelance work to make assets for secondlife- or so I thought. Turns out getting models into secondlife all textured and stuff is actually harder than the few hours it took me to create them.
So blender is apparently my best bet to get them all shiney and textured into secondlife as it has a presetting for it when you export as a DAE file.
Right so I export my model from 3ds max as an fbx file into blender- no problem so far.
Then I notice that all my textures are still applied when I show paint textures. But getting that to export seems to be impossible. Is there something I’m not doing that will get it from this stage to the stage I’m looking for?
Please help! As I say something that was just meant to be some nice work to do on the side has become so stressful!