I have a counter-strike 1.6 map in an .fbx format (with external textures in bmp format). ive been trying despretly to get a working version of the map (with textures) exporting from 3ds max to blender.
unfortunately .obj will only export model with no textures, which comes in as a singular object so i can reasign them. 3ds takes about 2 hours to finish importing, and then shows an invisible object.
all i need to do is get a model with the textures from blender to 3ds max, i dont really care how its down. if anyone here could help it would be greatly apretiated