Hi everyone :),
I’m 16 and I’m a French student, so I will try to do my best to speak english as best as I can ;).
I decided a few weeks ago to begin an RPG with a similar gameplay to Zelda ocarina of time (the game I like the best).
This time I hope that I will succeed to finish this project!
I’m not a very good python programmer but now I’m able to make easy scripts which works. I’m creating this game all by myself (texture etc…) and now I’m pretty sure that now I got something interesting into my hands :evilgrin:
Presently I just made my main character, who can move and hang on ledges.
I’m currently working on the sequence of sword from my main character and then I’ll work on an archery.
Graphically I want a very similar style to the N64 that’s why I’m not using GLSL so that everybody will be able to play my game! ;).
Looking superb Fishy! Great work so far, please keep it up!
And if you don’t mind, consider sharing the .blends sometime, so people could learn from your nice work There are plenty of great licenses out there that let you share your works and keep your intellectual rights
Thanks for all of your comments, it’s really nice from you and it encourage me to continue and improve my game!
I can’t share the .blend now because my game is not ready to be tested but don’t worry it’ll be and even if don’t finish this project I’ll share it before so that everybody will be able to see how I made my game, I promise
I’m glad to tell you that I did it! I did the Archery!
kurotatsu: thanks :), to make my character blink it was really simple. I made 6 pictures of an eye blinking and then I put it on 6 different planes in blender and I used a remplace mesh actuator which changed each plane under a time property, I’ll certainly upload an example of this later
Just took a look at your blink.blend, nice job, I cleaned it up a little so that it’s more flexible (you can have a blink animation with more or less than 8 frames without changing the script, you just change a property (MaxEyes) on the eye mesh, and the script handles the rest
############Script made by Fishy################
cont = GameLogic.getCurrentController()
own = cont.getOwner()
SEye = cont.getActuator("SwitchEyes")
if own["Time"] >= 1:
own["Act"] = 1
if own.Act == 1:
own["Eye"] += 1
if own["Eye"] >= own["MaxEyes"]:
own["Time"] = 0
own["Eye"] = 1
own["Act"] = 0
meshName = "Eye" + str(own["Eye"])
Thanks for your nice comments!
Hendore: Clever, I hadn’t think about this(I did the script really fast), thanks!
So today is a new Update!
I’ve nearly done the first enemy AI script!
But… I did a little copy of zelda OOT for the death of the enemy…
Yes, the thing I like the best in Zelda OOT is when you got to shoot the enemy’s eyes in order to kill him so I decided to do the same system
But don’t worry it’s only for this enemy that I do this feature, for the following enemies I got better ideas which come just from me