I am studying geometry nodes with a Bezier curve drawing trees on a landscape and have a couple of mysteries I cannot solve.
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I would like to be able to randomize the distance between the vertices on the curve.
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I would like to randomize the scale of the trees. I have randomized the rotation by limiting rotation to the z axis, but to randomly scale the trees, I need to scale all three dimensions together. I can’t make that happen. I am getting flat trees or skinny trees instead of different sized, but evenly proportioned trees. Is there a way to input the same random value to all three dimensions of a single tree?
Thanks for any clues