I know that it isn’t the 4th yet, but I’m going to be gone over the 4th and won’t be able to post anything then (I won’t have access to a computer). This was made very quickly, but I am not going to work on it any more, so it is done. C&C welcome, except I won’t be doing anything else on this project, so it’ll have to wait till next time. I know it is far from perfect, yet it’s better then just imagining it, and never sharing it (I had a better picture in my head, but I wanted to get this done quickly). Anyway, here it is…
http://www.putfile.com/media.php?n=fireworksanim
How about an endless loop? Edit just stops in the middle.
Pretty explosions. Maybe the sparkles could generate some light that fades. And a glow around the explosive particles would be nice (also fading as the burn expires).
To reach a wider audience you might consider mpeg or some other format. Windows Media is proprietory and has limited distribution.
One quick comment:
Since you used vectored particles, you can actually see the rocket vector flipping as it begins its decent. Not a big deal, but it should be easy to fix.
Simply set the particle life a bit shorter so it “dies” before it plummits.
Bluey
My suggestions:
-Give particles a randlife value so they don’t disappear at the same time.
-Make the particles fade out. To do this insert an alpha keyframe (i in material panel) with full alpha at around frame 90 (for example) and another with 0 alpha at frame 100.
How about some color?