5 Days of sci-fi environments (1 every day)

Back again after months of mad traditional drawing practice.

I really haven’t done much 3D sci-fi at all, so I guess I will be doing that for the next 5 days ! :slight_smile:

Monday:



A cinematic shot of a mechanical “tunnel” of some sort.

Most of the detail in this scene is procedual, though the big shapes are modeled. I initially wanted to add much more stuff into it, but I didn’t get the time to do it. And right now it takes a long time to render with the detail it has, so yeah.

Otherwise, I am pretty happy with it, I have a workflow for it now, so I am ready for new projects.

Viewport render:


Neat tunnel!
I can’t pinpoint what it is but for some reason the scale seems off, it seems like everything is in a miniature model.
Other than that, looks great.
Can you describe how you got the twisting motion?

Thanks! Yeah, I should probably have put in some reference for scale. Personally I was thinking of something a bit thinner than the width of a train tunnel, like around 3 meters in diameter. A person should be able to move around in there at least.

The twisting is applied using a SimpleDeform modifier, and then later the curving is following a curve object.

Anyways,

Tuesday:



A futuristic building, I didn’t get to work on preseting it very well, though (it’s been sooo long since I’ve used Blender Internal for rendering :O)
Not so much an environment this time… I can easily make a lot more unique buildings now that I have the building blocks made, though this is what I finished for today.
I did this quick viewport render turntable animation too:
http://www.marcusrichter.dk/wp-content/uploads/2015/03/Building.gif (For some reason BA doesn’t allow posting .gif animations)

I have no idea what to make tomorrow - I’ll think of something. :slight_smile:

WEDNESDAY UPDATE:

Dammit, I can feel my plans doing this are already crumbling - I didn’t get to make anything today, will see if I can have something ready tomorrow