So, I was sitting in my office between shows and a friend of mine told me I should make something cool in the next 5 minutes so as I was bored I figured I’d give it a shot. Here’s what I came up with.
If any of you get bored you should give it a try and see what you come up with for your own 5 minute art, it really is a pretty entertaining challenge, and I’d love to see what you come up with.
OK, you need to take 1 minute to write up a quick description of how you did that. I know it has something to do with a suzanne, and something to do with particles (probably, or some arrays). And I’ve spent an hour trying to make it, with no success. Please share!
@benu, I just played around with the same thing, pretty easy to accomplish. I used the cube, then created a array which had the offset controlled by an empty.
Then created Suzzane and then used dupliverts (Duplication > Verts). I selected the cube array first, then added Suzzane to the selection and used ctrl-p to parent. That creates duplicates of the array for each vert in the suzzane mesh. The key was checking “rotation” in the duplication settings.
As far as the 5 minute project, I did a couple 5 minute projects! I have to admit the black balls one was cheating a little, I had already had the ball modeled before I started (as you can imagine it took me hours to model that sphere in a previous blend session). These probably took slightly longer than 5 mins (not including render time)!
Fun just throwing things together to see what happens!
Awesome – thanks crazycourier!
I think it might be interesting to have 5-minute Suzannes: you have 5 minutes, but have to build it around a suzanne… (Explore textures, materials, lighting, rendering, sculpting, arrays, etc, all based on the monkey.)
Wow, this thread suddenly got a lot more popular lol. Nice work on the art guys. As for mine, yes rendering was done in 5 minutes as well, I have a pretty beefy computer though. Crazycourier was pretty much right on how I did it. I actually used a particle system instead of dupliverts to give me more control over how the starting cubes for the arrays were positioned. Nice stuff guys, keep it coming.