After 2 days of trying, I would like to ask you for some help with something that might be quite interesting. I’m trying to modell a so-called “caleidocycle”, which is basically a ring of pyramids. I need to have one basic-segment —the pyramide or tetraeder— and duplicate that one 6 times. That would give an image like this:
The image above is created using 1 tetraeder and putting 2 “real” mirrors around it: litarry 100% reflective plains. But that’s a work-around and I need to model it more physically.
I’ve triend everything, from dupliverts to copying-rotations from one object onto the next. All these methods fail, because the rotations get messed up.
So far, the closest I got was by mirroring one segment using 2 mirror objects (not “real” mirrors, but mirrored meshes, as when used in symmetric modelling). This option almost completely works, apart from that I now end up with 8 images! This wrecks havoc on the final render results, as you can see in the following next 2 pictures.
Does anybody know an alternate way to accomplish this 6-fold rotational symmetry?
(Picture above: the way I set up the symmetry)
(The result when rendering: the two segments in the back get messed up, because they consist of two iamges end up in the exact same location)