Textures are procedural aside from a normal map used for the ridges of the headlight lens’. Simple lighting, one of Poly Haven’s HDRIs is doing most of the heavy lifting with a softly lit, large area light overhead.
Tried to get an interesting composition, and highlight one of my favourite parts of the car - plus It’s the only part of the car I actually textured. Lens is 100mm with an f-stop of 8.0 and varying points of focus depending on the image.
Super happy with how it came out and looking forward to texturing more of the model and rendering more angles.
I got the free untextured model of the 1965 Ford Mustang from Wire Wheels Club: https://wirewheelsclub.com/models/1965-ford-mustang-fastback/