Hello Blender Artists!!
It’s been a while, hasn’t it? First of all, since I’m posting here I thought I’d just say I’m so so excited to be involved in Durian. I know how much you guys care about it and I’m going to work as hard as I can to make it the best it can be.
We’ve got a great team already, but to be honest I feel I have the weakest Blender skills in the group! It’s been a while since I’ve done any serious work in Blender, so that’s why I’ve decided to start this WIP.
So. I’m currently making a live-action film called “En Route”, and it involves a fair amount of visual effects. Although I have a team of a half-dozen vfx artists working on the film, I decided to take a chunk of the work myself. While they’re all working with Maya and Nuke and Shake, I’m of course going to be working 100% in Blender. (Or as close to it as possible!)
So there’s a scene in my movie that’s supposed to take place around the year 1967, where a kid is playing with a toy plane in his room and he accidentally crashes it to pieces. The plane splits apart and crumbles in many parts on the floor.
Here’s the picture of the prop. (It’s actually a vintage toy plane from 1965!)
And a sample of one of the plates the broken plane will be in:
So I’m going to start by modeling the whole plane first and getting it as close to photoreal as possible, and then work on breaking the pieces, lighting and animating them. I’m gonna try to comp them in Blender as well.
So, you gotta start somewhere, right?