There are dozens of articles over the Internet on how to render photo-realistic images. But most of these look somewhat like this: “How to render realistic images in Name of the software”.
This makes the article confined to only one engine (Cycles in case of Blender). So, this made me think, aren’t there some universal rules which can be applied to any form of art?
That’s it. From that point I starting thinking and after a lot of brainstorm and re-brainstorm, I figured out these 7 ways.
At the end of the article there’s a simple formula that I use while making any material in Blender… but the theory should work for any kind of art.
Find the text summary and lot more here: