My goal is to be able to create 90 seconds of animation per day. I would greatly appreciate some guidance to help me formulate this. Assume I know the basics of the interface.
- Each animation should tell a story (not just a bouncing cube)
- Invest no more than 2 hours per animation (not counting story development etc…)
I’m fully aware that I will have to impose some serious quality constraints.
My current guesses look like this:
- avoid walk cycles
- use existing rigs
- do something in Grease Pencil
- stay low poly.
I’m sure I don’t know enough at this point to determine what are the best constraints to ensure I am able to pull this off, maybe my proposed constraints are meaningless. Any input is welcome.