I am trying to accomplish something that in my mind should be very simple: to get a torus ring to be held by three pieces of chain. Here’s the initial setup:
The small ring on the left holds all three pieces of chain, being a non-dynamic rigid body. Everything else is dynamic.
Here’s what happens when I play the animation:
Nothing I do seems to be able to keep the large ring from falling, as if it wasn’t bound by the laws of physics. Obviously I’m doing something wrong, but I can’t see what. I even tried inserting three small rings (in edit mode), "binding"them to the big ring, but to no avail.
Here is the .blend file, in case someone feels like taking a look:
Can someone point me in the right direction?
Thanks, and have a great day!