So here is my workflow if nothing needs to be fixed:
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Make a model in Blender
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Export .fbx to Unity
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Edit bones hierarchy and apply textures
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Export as.vrm
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Import .vrm to Unity
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Shaders, colliders, blend shapes edition, chiki-puki
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Export the final .vrm
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Test it in VSeeFace
Since I don’t know Unity at all, logically if something’s not right (blendshapes or physics whatever) I gotta go back to Blender to edit it and repeat every single step.
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Is there a way to see how it will work with the camera in Unity itself?
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Is there a way to edit weight paint of the bones in Unity instead of going back to Blender?
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What’s the optimized workflow?
Thank you