A bike and his pilot girl

Hi all,

this is my first blender wip post.

I have designed a futuristic bike, and I started modeling it with my old Lightwave 7.5
Blender 2.5 have a great user interface so I could start learning blender. I couldnt learn blender 2.49 due to my bad feeling with UI.

The harder part was getting to use a non-Lightwave-selection and I did not totally yet accustomed.

So I switched to blender, I finished the bike modeling and I’m currently modeling the pilot with my blueprint-girlfriend.
My camera lens have distorded the bottom part of the blueprint image, so I have done some adjustment of legs and feet proportions.

I dont want use my time before choosing the render engine. With 2M of polys the blender internal’s occlusion solver wont render my image: I will test the Cycles renderer or luxrender. (Mitsuba have not a shader UI integration so no Mitsuba)

There is the bike modeling

Thanks for your future advices and critical observations




Nice bike, little hard to understand how one would drive it but cool design a lots of nice detail :slight_smile:

As for the renderer, YafaRay is integrated to blender UI also and works great :wink:

1 - Design the bike

  • Exhaust system by the frame, then the back wheel rim. Quadruple exhaust outputs.
  • No handlebar but joysticks
  • Original driver position
  • Back flash ligths
  • Ball bearing for wheels
  • Front wheel that rotates by horizontal pneumatics. This wheel is attached to the frame with “claws”
  • On the back: double dampers attached to the frame by ball joint
  • Entry air system with littles tubes connected on the lower fairing
  • Bi-cylinders in V + double horizontal cylinders ( :eyebrowlift2: )
  • The seat supports upper parts of the legs

Some study scribbles

http://www.nicolasvergnes.com/media/3d/bike/bike00_01.jpg
http://www.nicolasvergnes.com/media/3d/bike/bike00_02.jpg

http://www.nicolasvergnes.com/media/3d/bike/bike00_03.jpg

2 - main lines and 3D proportions

I start modeling crudes( =? grossières ) forms

http://www.wolfhurt.com/guest/wip/umoto/dim-03.png

http://www.wolfhurt.com/guest/wip/umoto/dim-04.png

3 - Start final model by inside

http://www.wolfhurt.com/guest/wip/umoto/mot04.jpg

http://www.wolfhurt.com/guest/wip/umoto/mot01.png

http://www.wolfhurt.com/guest/wip/umoto/mot06.png

http://www.wolfhurt.com/guest/wip/umoto/mot10.jpg

And I switched to blender…

Transform LW subpatch to blender mirror with subdiv and keep the exact line was not a easy thing…

I finish the bike ( see the 1st post )
and I 'm working on girl modelling

why I cant post more external images?

http://www.nicolasvergnes.com/media/3d/bike/ubike-girl_face.png

http://www.nicolasvergnes.com/media/3d/bike/ubike-girl_back.png

http://www.nicolasvergnes.com/media/3d/bike/ubike-girl_profil.png

http://www.nicolasvergnes.com/media/3d/bike/ubike-girl_visage34droit.png

http://www.nicolasvergnes.com/media/3d/bike/ubike-girl_34_arr_gauche.png

that’s all for now.
Only “basic” modeling method.
I think it could be more efficient with sculpt tool but I never used it.

I’m not satisfied with the mouth and chin… but I cant see what is wrong … help please :wink: for this or other part !

nice project. amazing detail on the engine.

impressive modeling skill, very detail.

thanks for cheers

I 'm pretty sure that it could be drived in reality, the bike is big but it can lean and turn

I continue with the jacket and the belts… you can see a little pirate suzanne buckle :wink:

http://www.nicolasvergnes.com/media/3d/bike/ubike-girl_mod_blouson_01.png

http://www.nicolasvergnes.com/media/3d/bike/ubike-girl_mod_blouson_02.png

http://www.nicolasvergnes.com/media/3d/bike/ubike-girl_mod_blouson_03.png

awesome work

nice. good work keep it up

aaahhh,
suzanne as belt-buckle
instead those skulls etc. - thats really hot!

Suzanne rocks!