A Bishop Statue

A part of a much larger project. Used MakeHuman to give me a human figure to get clothed; staff and clothes modelled in Blender; normal maps, AO and curvature are baked in Marmoset from a 400k hi-poly to 14k midpoly, stone material created in 3DCoat (using my own textures, though).

The whole process took over two weeks, although I’ve got a usual (non-3D) job to do daily. Still too slow.