I was trying to replicate a SS from Mirror’s Edge (and I find it a bit hard to do because you don’t know if you try achieve the realism, or just keep following the SS :spin:), and I think I did pretty well
Sorry for res and passes, I was with little time to render =/
One question… Making the TVs material was really hard, because it cant be affected by external lights (since the TV itself actually emits light). Then I tried three solutions:
1- The physically correct: Set the TV material to Emission. That made everything noisy
2- Disable the Light Paths visibility. Didn’t work. Disabled everything, except Camera rays.
3- Use Add node on the textures to make them brighter, but didn’t work too =/
Then I had another idea: Set the material to emission, then put some invisible cubes in front of them. But didn’t try this yet.
Does someone have an idea?
Anyway, say what you think