1-It was rendered with BF-Raytracer.
2-There are about 44.000 cubes flying around.
3- Several sequence plugins involved.
4- No cubes were harmed during the process.
5- I couldn’t include a “yellow cube with interesting lighting” because of copyrights/trademarks.
6- A couple of hundreds of frames took 2.5 hours each to render ! (main sequence)
BTW, Argoslabs is a spanish software company which is developing games using only GPL tools ! (more news to come soon…). Check out http://argoslabs.com !
This is absolutely fantastic. It reminds me of the Honda (I think) commercial in which an entire car is built of lego blocks. You did a fantastic job on this animation and its incredibly professional looking. I’m very curious to see how you managed to make the cubes fly around in big swarms so convincingly. I’m sure there a number of Matrix Revolutions fans who’d love to do that with a bunch of robots.
This is indeed amazing. The introductory shot is absolutely great. I can only think of - lattice deformation of particles? Or is it one of the flocks scripts?
Very cool animation. Only thing that bothers me is the ground in the end-sequence. There is so much happening in the sky, but the ground , the lower half of the image, is just boring desert. Well, but this is just my opinion! I like the animation. Very interesting! Great lighting!
Doesn’t work with Konqueror in any way, wget doesn’t work either, but no problem with Mozilla!?
It looks absolutely professional!
But I have Javascript turned off most of the time, because of many sites doing stupid things with it. Gives me a blank start page at argoslabs.com. Luckily I looked into the source and copied the real link from there. At least the main navigation (havn’t looked further) works with plain HTML, so why the onLoad thing on first page? Please consider to fix (or have fixed) that.
Really cute. Did you used the Build animation effect for the ARGOS logo?
No I didn’t. Actually, the logo is a curve, so…
What I did was to animate alpha with an empty. Problem was that if I did the alpha anim in same scene that little cubes, the raytraced reflections of them showed the logo EVEN WHEN it had alpha zero at that time ! So, I had to render separately and compose using the wipeout plugin (I tried first the MUL-SUB-ADD method but it left a nasty black border… wipe out just worked great)
Maybe I got too technical but I think everyone will get the gist.