Since last october I’ve been really busy working as cover illustrator for Mondadori italian book publisher. I used mainly a mix of 2d and 3d (of course The Gimp and Blender). Now I’ve had permission to post the covers, so here are some of them.
These four are for italian translation of “The Astrosaurs” by Steve Cole:
The publisher asked me to keep the look of the original characters by Charlie Fowkes but giving them a 3D feeling. They are pure Blender renderings, just edited a bit in The Gimp for some color correction (the images look a bit blurry 'cause resizing, the originals are quite big).
These are covers for “Stone Heart” (“Cuore di pietra”) by Charlie Fletcher and “Ink Heart” (“Cuore d’inchiostro”) by Cornelia Funke:
In both cases they started as pencil sketches on paper, scanned and painted in The Gimp.
Blender has been used for a lot of details in the “texturing” (the scales on the dragon, the complex plate ornaments of the armour, etc.) and some object, as the dragon’s wings, the book and the stone plate in the dragon’s claws.
To add texturing details I had to recreate the scene in Blender by simpler meshes, unwrapped and textured with bumpmaps and lightned to match the illustration concept. The renderings have then been blended with the painted pictures in The Gimp.
Thanks for watching.