So today i started using cycles for my blender projects, this time i made a quick model (took a picture of a acalculator ans just projected it on a medium detailed model).
created a glossy material and used the same image(colmap) for spec and displace.
i used only a single environment map, no additional lamps were used.
so i think cycles rocks quite good, rendertime ca 15 min. (720p /gtx470)
Wow, great job at the calculator, I can see the work you put into it.
One thing though, and I’m not sure if it’s just me, but the background wooden table is kinda… :spin: Don’t take that the wrong way, the texture looks great, but I think that it looks a bit off from the angle, and I’m not really sure why.
Nah luxrender would have used 20h on my cpu but because here is no glass, you cant really tell the difference between lux and cycles. so cycles is better here
i wrote the making of, have fun in reading and learn how i archieved this result