Hey guys,
I’m releasing Texture Master, an add-on that should help you a lot of time when you work on scenes with many textures.
Basically it’s just one panel in Blender, you scan and every texture operation is a click away.
Here are the features:
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Scan & Overview every image in the scene, world and compositor included, with thumbnails, resolution, file size and status (packed, unpacked, missing, unused, duplicated). Filterable by channel.
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Preview & Dependencies, click any texture to see its metadata, which materials use it (and on which shader input), and which objects. Click an object name to select it in the viewport.
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Batch Resize with presets from 32px to 8K or custom dimensions, LANCZOS resampling, and a smart skip on textures already at target size.
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Format Conversion between PNG, JPEG, WebP, AVIF (5.1+), TIFF, EXR, Targa and BMP. Alpha flattening, gamma correction and HDR to LDR are handled cleanly.
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Backup & Restore, a timestamped folder before any destructive op and one-click restore when needed.
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Find & Relink Missing, point it at a folder and it walks through recursively, scores matches by confidence and relinks everything in one click.
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Pack & Unpack in batch with collision detection that auto-renames using the parent directory as disambiguator.
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Remove Unused & Deduplicate using pixel-sampled hashes, so duplicates get caught regardless of filename. Each flagged texture comes with its reason so you know what’s going on.
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Batch Rename with Find & Replace, Prefix, Suffix or Sequential Counter (with padding), and a live old-to-new preview before applying.
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Colorspace & Image Adjustments to batch-set sRGB, Non-Color or Linear, change interpolation mode, and apply destructive edits like brightness, contrast, saturation, sharpness, RGB multipliers or invert.
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Mipmap Generation for game engine pipelines, with power-of-2 chains and three naming conventions (suffix, folder per texture, resolution folders).
If your problem is not covered, tell me and I’ll add it.
More details in Gumroad or Superhive
Cheers




