hi again…still using blender at my spare time and i must say im still as hooked if not more than before…although i have a few problems nothing big …well anyways…here goes nothing
when i model i would like to arc rotate around a specific vertex…i come from max…where that is possible…it really bugs me out that i rotate around an axis im not able to control…
when i add a camera to the scene ( i do this so can change the FOV.) how do i look through the cam? …i have looked and looked but i cant find it…does anyone understand what i mean?
when i model in max i only model one sida of the model at first while having an instance of it mirrored besides it so it looks symetrical and all the changes that are made become symetric too…(do the asymtrical changes after ive joined the 2 together) is there a way to do this in blender?..
is it possible to assign differnt shading groups to different polygons? as if i make a lowpole face a want the lips to stand out so i want a different shade id there…can it be done ???
i think thats it for now…havent gotten to the texturing parts tye…ill be back soon though with a new bunch of stupid questions!! =)
ps/ even if it has some small flaws its still a major poke in the eyes of the major players…hehe!..