I’ve been busy but would like to try blender again…
On a forum i saw a simple tutorial, but it’s for 3ds max, I thought… would this also be possible in Blender?
Take a look at this:
The second image makes the crack in the cube, but is this possible in blender? In max it’s called ‘cut’, the only thing i found in blender was was rip… but it didn’t do what i wanted…
Is this possible?
the knife tool can do the “cut” part… the rest of it looks like a displacement map
looks like you found my distraction for this morning… that is unless I find another.
morning, what morning… i’m going to bed right now :P… but i’ll try the knife tool!
sorry, i’m not that formiliar with the knife tool… how do i use it?
select all the vertices?
press k for knife and the ‘Knife (exact)’
then draw a random line…
but then i get this:
what should i do next?
I saw the post on GOT too and had a crack at it today in Blender.
The result wasn’t quite the same but it came close.
I didn’t save the blend-file (sorry) but got there by using a combination of the knife tool and the discombobulator script afterwards.
I’ll try to put up a blend file/tut tomorrow.
I’m ZipoBibrok5-108 at GOT by the way.
i’m not so active on GOT… but i have the same nick :)…
I saw this topic last night and decided to try modeling a cracked box, traditional box would be nice for first post also.
Basically I just subdivided box few times, made hole, filled sides and added musgrave bump-map to inside.
that looks like “knife tool (exact)” (K-key), select the edges of one half, and split (Y-key).
You would have to fill in the 18 faces along the rough side of cube (9 faces each side, selct opposing edge, F-key)
then W “subdivide multi fractal” two or three times.
Why not just make a square, subdivide multi, use random displacements on the verts, duplicate, rotate one of the two copies a bit, then finally build the rest of the half cubes?