A different Dinossaur

Hi,everyone!

I still making a game focused in slapstick comedy where the principal theme is jurassic era, and i make this character based a mix of a chicken,a lizard and a…generic dinossaur i guess.
My object with you design is to make he a weird lost dinossaur with a cartoon and realism mix.
this is the high poly model.

What do you think?

and those are the animations.

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the animations are the best man! keep up! it’s excellent
i really like thoses.

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Thanks BD3D for the comment! i will enhance!

we need sound with this ! please !

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Like steps and voices?

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i don’t know :slight_smile: it’s your project man.
Good luck

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I think he looses his balance in the sneaking animation
Edit: In running animation also he looses balance.
Try to imagine where the center of his body weight is and what pose should he have so his body doesn’t fall

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ok, he we go!i will make!

if you want you can follow the production in GameJolt.
https://gamejolt.com/games/Dinos-a-grande-fuga/392416

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One more thing. :slight_smile:
In the running animation I can see unnecesery IK on his hands. the chest is moving but the hands keeps the same position in the air. There is really no need for IK on hands if a character is not leaning or grabing something that should keep it’s position

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ok, regulate the center of weight in the animation.
thanks! i will fix this!

maybe it will be better if I add more movement to the hands?

if you don’t have an IK/FK switch then yeah, there is no need to edit the rig for such a simple task.

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I thought about moving the hand transform to up and down a little bit to follow the body shaking.