A face(Updated 16 times,last update in page 3)

Your getting there however if your going for realism the skull to face ratio is off. Enlarge the skull. The eyes need more detail

edgeloops look good.

See here http://www.3d.sk/free.htm Skroll down to the head profile.

Have you tried looking at the wires with optimnal turned on? I find it helps to see the curves better.

Update 10

Added more detail to the head.

Here are the new render & wire

http://gallery.mudpuddle.co.nz/albums/public/Whole2.jpg

Wire

http://gallery.mudpuddle.co.nz/albums/public/Wire_010.sized.jpg

Please post your C&Cs

Decreace specular and hardnes on the skin material.

I really don’t think he’s looking for crits on the skin, as that’s likely a placeholder material.

The head loks good, but the nostrils look too big.

Contrarily, the head is way too flat. The backside of the head is way bigger than what you got it at, atm. That has to be improven, sorry to sound harsh and all though.

The face itself is looking quite alright though. Keep up the good work!

Update 11

Made nostrils , cheecks & mouth smaller

here are the new render & wire

render
http://gallery.mudpuddle.co.nz/albums/public/Whole5.jpg

wire

http://gallery.mudpuddle.co.nz/albums/public/Wire_005.sized.jpg

Please post your C&Cs

The face is looking good, but as others have said the shape of the skull needs work. If the reference image is of the whole head instead of just the face, use it to get the head shape. If not take a side shot of somebody else’s head and use it as a rough guide to get the proper shape for the back of the head.

Also the eyeballs need to be further apart. Look at your source image- the center of the pupil should be in the center of the eye holes.

you have tris above the eyes. This will create a distortion in a UV map.

Do your best to stick with quads.

The neck looks wrong… Look up some ref images, because you really need to sculpt that into a better form. Right now, it looks like you just extruded all the verts from the bottom of the head…

Yes I know, I haven’t worked on the neck so far.

are you even reading the crits people are giving you? the shape of the skull is completely wrong.

here is what i suggest you do. get a diagram of a skull, render out a side view of you head model and overlay them in a 2D app. you’ll see that the head shape is completely wrong.

you need to study the skeletal structure. once you understand that you’ll have a knowledge base to build from that will help you model a head properly.

The topology needs some work, get rid of these poles first of all.

http://img344.imageshack.us/img344/510/hotspots2iw.th.png

Your work is not that bad but like it’s been said before, you need more references with at least a front and a side view of the same head.
Have a look at the following links :

I’ve inspired myself from those studies to create a base mesh as well as Steven Stalhberg’s work on head topology and here’s what I’m getting :

http://www.archangel-prod.com/images/Head_ex.jpg

Keep up the good work and you’ll get it…

Messiah

Update 12

TroutMask :I 'll try what you suggested !

monkeyCode :I tried & managed to get rid only of the side ones

Messiah:Thanks for the links

List of additions & fixes.

Removed the 2 side poles & worked on eyes

moved some chin vertices up

Added on more loop in forehead

tried to make the skull look better

Here are the new render & wire

render:

http://gallery.mudpuddle.co.nz/albums/public/Whole9.jpg

wire:

http://gallery.mudpuddle.co.nz/albums/public/Wire_011.sized.jpg

Update 13

Well I have worked almost on everyting and I also improved the scull.

Here are the new render & wire

render :
http://gallery.mudpuddle.co.nz/albums/public/Whole15.jpg

wire
http://gallery.mudpuddle.co.nz/albums/public/Wire_012.sized.jpg

please post your C&Cs

What should I improve now ?

http://s01.picshome.com/187/screenshot009_copy.jpg

I need at least 1 crit

the neck is too thick, skull needs better shape, the pole above the eye will give you trouble if you animate the head (eye blink), if you set a UV map (it may cause a distortion

hows that for crit?

Thanks.Really helpfull