I’ve been exploring Blender the past evenings and it’s made me really enthousastic to switch from 3ds Max to Blender (2.5+).
As a Max user I’ve got some newbie questions. I hope you can help me out, thanks in advance.
Is there a raycast mode for the 3D cursor, comparable with the Autogrid mode in 3ds Max? In other words: is there a mode that enables you to place the 3D cursor on the normals of whatever object is under your mouse pointer?
And if there is such a mode, does it also work on the grid in the 3D view? Right now the 3D cursor is not placed on the zero-level grid plane in the 3D view when you click the right mousebutton.
In mesh edit mode, is there a way to remove vertices / edges / edge loops while keeping the faces intact (comparable with Ctrl-Remove in 3ds Max Editable Poly), or do you have to rebuild faces each time you delete vertices / edges / edgeloops?