Here’s some stuff I’ve been doing which is designed as ecard potential.
It’s not going to win awards for advanced Blender usage! (Although they are all internal renders . . . )
Cheers, kt.
Here’s some stuff I’ve been doing which is designed as ecard potential.
It’s not going to win awards for advanced Blender usage! (Although they are all internal renders . . . )
Cheers, kt.
You got me.
But they are so sad, at the second glance… what would that postcard mean in the end?
Moving work.
Yeonil
I like the “you” inside of the lightbulb. How id that done? Or what do you call that method of rendering in Blender?
I’m such a noob at times.
It’s a 3D path which uses another curve as it’s bevel, so it’s fully editable as a sort of pipe. Only took about 15 minutes once I’d worked out what bevels what to do it.
I’ve post-glowed all of the images to some degree.
The node based materials (and the compositor) would make it easy to ramp up the quality of this kind of thing in a relatively short space of time, as currently tweaking values is quite a slow process. I didn’t use either for these though.