Before anything I’d like to say that this is my first time on the forums.
Recently I’ve been trying to learn a High To Low Poly workflow. While I do know how to bake normals I can’t seem to figure out two things:
- What is considered good topology for baking normal maps? Whenever I bake them most of the time I get several issues mostly related to shading. While YouTube tutorials show how to bake normals, they don’t show what is good topology, and unlike them I always end up with bad normal maps.
- How many vertices should I use for cylinders? I thought that 8 would be fine, however I see most professionals use 12 or even 16. I try to make game ready assets so I have tri-budgets.
Any help is appreciated, and I thank you for accepting me into the forums.