Hey guys. I am making another animation. I create a track, and send a ball down the track. At the bottom of the track is an object. As soon as the ball hits the object, I make it disappear using keyframes. Then, I cell fractured the object to make it just fall apart as soon as the ball hit the object. But, for some weird reason, the Cell Fracture addon messes up with my rigid body cache and the cache no longer works in the timeline. If I simply replace the ball and re-bake the ball going down the track, the new simulation doesn’t match the old simulation and then my keyframes I set for the shards of the ball are not on the right frames. If there was any way to keep a rigid body cache completely locked and safe from anything, that would be great.