when you create a primitive in Blender, does it automatically create UV’s for it? In max, it will assign UV mapping coordinates to any primitive. I’m not asking about the quality of UV’s, just if they make them? The reason is that I’m trying to test exporting objects as .OBJ; and the program im using requires UV’s. It doesn’t look lke a basic cube has any inherit UV’s.
What does it mean to export normals in blender? the person told me “you made an export without triangulation and without normal and UV.”