I am new here and I have a few questions about modeling with this.
- When using blueprints/reference pictures to make models (for example, a vehicle or weapon, such as the one I linked below), I use a plane and edit the vertices to get a correct outline. Is there a more efficient way to do it, and if not, how can I make the plane 3D? For the gun (a PPSH for those wondering) I made below as my first model, I used a plane to outline a reference picture of it and then had to duplicate it, which caused me to have to connect a whole bunch of edges to make it 3D, and also causing me to have to get help from a friend with putting the trigger in the middle since when I connected them the trigger spanned the whole width of the gun [question 2 below is related to this]. Is there a way to have just made it 3D? And again, is there a more efficient way?
Here is a picture pointing out how me having to connect the edges made it look really weird:
Just so I don’t have to request help for something like that trigger thing again, how do I cut off the sides of something to just have it left in the middle?
I am confused with UV mapping. I have no clue where to place the seams, and with smart UV mapping, I have no clue what things on the UV map belong to what on the gun. I have tried selecting parts of the gun to see where they are on the UV map, but the parts are scattered all over the UV map where on the gun they are all together.
With blueprints on the map that are not labeled for commercial reuse, does that count for the blueprint itself only or things made for it too?
Thanks a lot and I hope you don’t mind all these questions.
ppsh.blend (675 KB)