Lately I’ve been playing around in Blender trying to make a school project. I’ve been trying to make a 3D trojan horse for Mythology in lit class. I’ve got a few questions about the 3D game engine.
1.) The textures don’t seem to “wrap” correctly around the model. The top side of the model of the horses body is fine, but the sides have the texture spread out over them as though Blender thought that the model was a plane. Currently I have the texture set to orco and tube. How do I make the texture look uniform all the way around?
2.) I want to add the abillity to kind of view the model in a 3D world. I already have a sky/ground-box made but how do I rotate and move the camera using mouse clicks/motions?
3.) Finally, I have the horses body parts seperated into different .blend files. I realize now that I should have just used different layers, but for now, what is the best way to import the other objects into one large file?