A few questions to start on Blender

Hello all!
I’m a new Blender user that comes from other softs (3dmax - maya - softimage) and wants to lear Blender.
At this time I have a few questions that I can not find.

1.- When I try to use the knife on only 1 face, the nexts faces are modified too. Why? Can not I to isolate the results on only the selected face/edges?
2.- When I drag the mouse with the mouse button pressed (and a few vertex selected), sometimes automatically switch to rotate, grab or scale actions. What I’m doing different (I can’t see, really) that triggers one action or another?
3. To move a vertex/face/edge I have to select the element, drag it where I want (RMB) and then confirm the action (LMB). There is any way to avoid the confirm action?

Thanks.

  1. its because blender doesn’t fully support n-gons yet.
  2. its called mouse gestures. kind of like keyboard shortcuts, but with a mouse.
  3. press ‘g’ for move, ‘s’ for scale, and ‘r’ for rotate. Try going through a beginner tutorial.

Hi all, this is my first post here, I’m new to Blender, and I know the answer at point:

  1. When you are drawing a line with your left mouse button pressed, the current selection will enter in “Grab” mode, so you don’t need to press G.
    If you draw a circle, the selection will be rotated (R key), and if a V shape is drawn, scale mode will become active (S key).

Cheers!

1.- This is by far the most preocupant limitation I have seen on Blender at this time. On the final result, all we end with a 3-4gons faces on objects. But on modeling stage it gives the artis a great help. There is some plans to correct this? There is at this time some workaround to avoid this?

2.- Where I can find a guide to mouse gestures?

3.- This is not what I’m looking for. I like the way to drag freely a vertex. If I have to press the ‘g’ key I need to drag the mouse and confirm the position too. I only want the first way but without the need to confirm the position. I like the idea of where I release the mouse, the vertext stays there.

More questions:

1.- There is any site where I can send ideas for future versions of blender?
2.- There is a roadmap?

Thanks again.

  1. There is a proposal to add general improvements to the mesh data structure which will include N-gons among other things called Bmesh by its developer Briggs … but this might take some time as you are talking about some serious fundamental internal data that need to be changed . Though hopefully we might see a patch soon … (Summer? I hope)

  2. Here is the Wiki manual link . You might want to go through the Wiki while you’re there .There is a lot of information there even on current development projects .

  3. In normal Edit Mode no - you need to confirm with LMB .
    But there is a workaround (I’m not sure how effective this would be with a complex mesh, I only tried with a cube) using the new Sculpt Mode without Multires . Just select “Grab” from the brush types and crank the size up to 100 (or higher) . This I think behaves like what you want - moving vertices without having to confirm but Sculpt Mode only works in Solid or Shaded view though so it is somewhat limited .

MQ

  1. The http://projects.blender.org site is where the developers have their forum . I think you can post features requests there but I don’t have personal experience myself . And btw the longest thread in that section is on N-gons … but as I said above someone is seriously working on it .

  2. Not as such but see 2 above .