Hello. I’m used to using Maya and have recently started learning blender and I have a few questions that I hope people can answer.
The first is a problem i’m having which is very strange. Basically, i have a character and I decided to create the other body parts like the feet and the hands seperate to the character (in order to solve another problem) and then just merge them to the character. I’ve merged the feet perfectly fine to the character, but when i try to merge the hands to the wrist a very dark area appears at the part that they’re merged at and I don’t understand why. The stranger thing is, is that when I do a render this dark area isn’t actually there. I’ve taken some screenshots for people to see…
I’ve merged a lot of the vertices in twos for every one vertice on the wrist becasue the hand has alot more edge ring loops, however that isn’t causing the problem becasue i’ve tried just merging 1 vertice for 1 vertice and it’s still there. I’ve also tried moving the vertices around but it didn’t fix it. The only thing that somewhat helps is to add a edge ring loop on the wrist and then move it really close to the dark area but it’s still noticable and looks weird. So yeah, any help would be appreciated.
My second question is, is there a tool that is similar to the split polygon tool in Maya? I know there’s the knife tool in Blender but that doesn’t seem to do the same thing as the split polygon tool, or perhaps i’m just using it wrong? It just seems very different.