I’m running a dual-screen setup, with the main screen at 19201080 and the auxiliary at 16801050.
Whenever I use the Standalone Player in Fullscreen mode on the main screen, it uses the max resolution of the auxiliary screen ?!?! :C
Even if I specifically tell the player to run at 1920*1080 it refuses :C
Why is that? Is it perhaps a bug? Or am I missing something?
Thanks in advance!
Sounds like a bug to me. Do you have any other monitors to hook up? Maybe Blender is using the “last screen loaded” as its resolution definition. Certainly seems like something Blender would do.
Hmmm… I think I have an older monitor lying around somewhere, I’ll check it out.
Edit: I found a spare monitor, but I cannot plug it in as it uses a VGA connector - for which my graphics card has no support :1 Seems I’ve run into another First World Problem : P