Trying out the indigo renderer, this is a clay render to check the lighting. Nothing has materials, yet, just standard Blender grey. I see some light leaks and some floating trash baskets and chairs, and I see I forgot to model the stove in the lower right corner, that rectangle is the placeholder.
I had to reduce the image to grey scale, and shrink it to meet BAs filesize limits. I am trying to make a photorealistic render of the following reference image (which is also converted to grey and shrunk) so basically I’m looking for comments on the lighting and modeling, since that’s all that I’ve worked on so far. Texturing still to come.
I had a somewhat elaborate light set up in blender to try to mimic the lighting in the reference (before I decided to try indigo) but it seems like the only light indigo recognized was the sun lamp. Is this normal?