Taking inspiration from the BJD (ball-jointed dolls) world, I wanted to try model a subject that is realistic but isn’t actually real and transcends reality in some ways. This portrait is part of a more complete model which I will likely won’t finish due to me still in the process of learning of creating good enough results to show off as finished projects. The head however is good enough to be considered finished and I can say I’m quite proud of the end results since even though I’ve used Blender for years every now and then, by all means I am no modeling expert yet.
I start modeling from a sort of cage with the main loops first, then actually add polygons on top of them. I find it’s easier to get the initial proportions right by doing it this way. I also used to do this with hard body modeling (cars) in the past.