Now, in 2.8, we do have a highly effective ao node. Any idea about implementing a similarly effective curvature node too? Such a node is essential for giving to the users the means to produce the so needed, for conveying realism, wear effects on the convex edges of many kinds of objects.
I know, there are some good tries to make some edge mask node groups by some skilled users but they are usable only on very sharp edges. It is something that does not work when you have a bevelled edge. And as is well known the pointiness too does not achieve efficent results in such cases (apart from the fact that it needs very dense meshed objects for working too).
Any thoughts? Any developers to give attention to a so needed feature?