I started making this head model because I was bored, and I just wanted to mess around with something. But then it started to develope into something half-way decent. I’m pretty proud of it, actually, considering that I didn’t use any reference (other then occationally asking to look at people’s ears). Also, I used only procedural texture maps (even for the eyes).
The skin and the eyes are using the Toon shader (with very non-toon settings, obviously), and the hat and hair are using Oren-Nayar-Blinn.
But of course! That was the whole point! (Especially for the hat.)
Thanks!
Well, at least it doesn’t look plastic or matte.
Anyway, I’ll try tweaking the material settings to see if I can make it look more real. (Although, as I said, this was made primarily out of boredom. :-))
Heh heh… I like floppy hats. They’re funny looking.
Thanks!
I tried turning the specularity down before, and it ended up looking too matte. The skin of many parts the face is usually rather oily (such as the nose and forehead), so it should have some shiny-ness. But other areas are not so oily (such as the cheeks).
Thus, part of the problem is that I’m not bothering to selectively tweak the different areas (it’s a uniform material). And I really don’t intend on taking the time to do that (though I have been known to change my mind about such things).
But, regardless, I suspect that you are right in that it is, even as a uniform material, a bit off. I’ll see what I can do.
Well… umm, it started out as boredom. Eventually I just kept on modeling it out of actually wanting to make it into something displayable. I think I had the head (originally without ears) modeled and the hat modeled before it stopped being an issue of boredom. Then I modeled the ears, the neck/shoulders, and the hair.
It’s my first attempt at hair. I suspect that I will get better at it (and develop better techniques) with practice.
it looks a surprisingly lot like ewan macgregor. That also means its a good picture, because it means it looks like a real person. The specularity is a bit of an issue, but i can’t really think of any place to tone it down.
I like the hair, the hat is a bit over the top though.
hey Cessen., just saw this from your email link. pretty decent mesh you’ve got there- should animate fairly well. I like the hat, won’t comment on the hair since I have yet to make hair that I like in any package. Perhaps a new superduper hairshader for blender (hint hint ) with guide hairs, self shadowing and forces/brushing will solve everything.
The mesh topology is pretty good. looks like you’ve got an extra/strange face infront of the ear, but that area don’t move much so its not gonna be a problem. I think you should tweak the eyelid area (possibly add a few rings). best thing to do there is to stare at eyes/reference books.
Its hard to tell with the hat, but his proportions maybe a bit wrong. eyes should be roughly in vertical middle in front view, which would make his cheeks /nose too long. his nose and ear should roughly align hieghtwise, hard to tell where they are from the angle.
I know its been a while but please tweak it! you’ve got a good base mesh going, and thats the most important thing.
happy blending!
Modeling faces should be one of the hardest things wouldn’t anyone say? I was surprised after the post subject and intro to the picture… I thought it was execellent…
No problems with the hair OR hat! leave the guy alone!
I would normally look at models of the natural kind and see points which I don’t agree with… but all I could see for a short glance are (no) eyebrows and the neck/shoulder… I havn’t got any ref’s but is it too curvy/sloped?
I like the overall expression aswell, not sure what he’s thinking of, but you’ve got a great model there! [!]
How are you like with lip sync or facial expressions? could you give a go at doing afew smaller renders of different poses for us?
Changing it further is going to be difficult until school starts up again: the blend file is on a school computer.
I don’t think I’m going to do anything more with it anyway, though. I’m rather sick of the model at this point, and would rather work on something else.
Actually, I already am working on something else. But it’s a large (Blender) project, and I have a nasty tendancey of rarely ever finishing large projects–so don’t get you’re hopes up.