I am making a character head and am confronted with a problem that arises every time I try to finish the model.
I model the face first and then expand with polygons around the face to make the middle and back of the head. The problem is that it doesn’t need to be as detailed as the face and I would like to get ride of these extra-edges without creating a lot of triangles (I look really bad when smoothing things out).
Here is the example I am working on :
You see, I don’t know what to cleanly close the hole!
Do you have some tips?