a head try

i tried to follow the tutorials but…ehh…i guess i have not able to follow one at all:) i began with a box modelling then turned to poly technique. i will add details and try to uv map it.i hope it looks something.here are the pics:

http://img274.imageshack.us/img274/6874/testface6sendtoelysiun6ut.th.jpg

http://img274.imageshack.us/img274/7233/testface7sendtoelysiun3ao.th.jpg

Can you post a screenshot of the mesh in Edit mode with the 3D window in Solid mode? This will show us the topology much better then rendering with a wireframe mesh. It looks like you got a nice start on the general shape, but I think your topology could use a lot of work. And the textures could definitly see some improvement, but concentrate on the mesh before the color.

http://img244.imageshack.us/img244/9377/elysiunt19tv.th.jpg
you mean something like that i guess,
did some little enhancements meantime.(nosehole and played with the general shape a bit)

------edited:

and a new closeup

http://img362.imageshack.us/img362/1185/elysiuntopologyofface8ru.th.jpg

i gave up to play with topology i can not do better at the moment i think.
so i am shifting to other steps.

and now: i tried to do with LSCM but all pinnings and stetching?:slight_smile: things confusing for me really.

i decided to color on the mesh directly with texture paint.

http://img463.imageshack.us/img463/6346/quickfasetestwithtext4sy.th.jpg

now a face animation test.played with shape keys,pretty quick work.

*but i wanna learn to do with the cool shape drivers? i got the logic of that but some question marks exists…

here is the link(*just 99KB) download

*i need some comments-cause i know this test is not good enough.

**i want commmeeentss :slight_smile:
** happy new years :Z