i tried to follow the tutorials but…ehh…i guess i have not able to follow one at all:) i began with a box modelling then turned to poly technique. i will add details and try to uv map it.i hope it looks something.here are the pics:
Can you post a screenshot of the mesh in Edit mode with the 3D window in Solid mode? This will show us the topology much better then rendering with a wireframe mesh. It looks like you got a nice start on the general shape, but I think your topology could use a lot of work. And the textures could definitly see some improvement, but concentrate on the mesh before the color.
you mean something like that i guess,
did some little enhancements meantime.(nosehole and played with the general shape a bit)
------edited:
and a new closeup
i gave up to play with topology i can not do better at the moment i think.
so i am shifting to other steps.
and now: i tried to do with LSCM but all pinnings and stetching? things confusing for me really.
i decided to color on the mesh directly with texture paint.
now a face animation test.played with shape keys,pretty quick work.
*but i wanna learn to do with the cool shape drivers? i got the logic of that but some question marks exists…
here is the link(*just 99KB) download
*i need some comments-cause i know this test is not good enough.
**i want commmeeentss
** happy new years :Z