Hey, This time… another head model. I was aiming for realism, but somehow, I always end up making things a bit stylised and cartoony. It doesn’t have any ears yet and I’m wondering how I should do the neck and the shoulders, using the right topology that is. Texturing is absolutely… one of my weakest points…unwrapping isn’t a problem… but my self painted textures always end up so incredibly… bland and boring.
Anyone crits on topology, hints/tips on topology around the neck and shoulders, and texturing… lots of tutorials out there… I know, but if one pops to mind… of which you might think: that one, you should try that one for sure.