linked duplicated (alt+d) of half of your object, that is flipped (by scale command and x or y key) along one axis, with double sided turned off
… Well, I don’t see anything wrong with it except the seam it causes (meshes have to be joined later), and how it doesn’t require verticies along the mirrored plane to stay there (wings does both)
umm, now how is your script better? (honestly, I don’t mean to put you down), it seems to work different, how does it work (I am too lazy to download it)
edge in 2 faces, this should not happen
edge in 2 faces, this should not happen
edge in 2 faces, this should not happen
corresp face already set 462 30
corresp face already set 1001 926
corresp face already set 1002 927
corresp face already set 1003 945
corresp face already set 1007 992
corresp face already set 1010 15
corresp face already set 1014 73
Traceback (most recent call last):
File “symetry.py”, line 596, in bevent
File “symetry.py”, line 541, in run
File “symetry.py”, line 142, in findSymetry
KeyboardInterrupt
Aug 4 10:20:07 Joiceann-Halls-Computer /Users/joiceannhall/Desktop/apps not new/blender.app/Contents/MacOS/blender: MIG: server died : CGSExtractEventRecordsFromMessage
That cleans it up and lets you make monkey have HUGE ears !
^o^ ooo oooo fun ! Now just show me how to do the other features and get extrude going and you have a massively ussful tool !
I uploaded a partialy fixed version to the web. Now it does not cycle on
extrusion. It works even on MakeHuman mesh (with some problems).
It should also mark problematic parts of the mesh with red color,
but it does not work reliably.
Does anybody know under which condition
mesh.faces[face].col[ci].r = val
ends with
IndexError: list index out of range
and how to make it work always?
The corresponding mesh.faces[face].v[ci] of course exists.
Wow…You know all functions! This shareFrom is very hidden…
but I think the deletion of half mesh is not very friendly.
The script of vnd is more quick, I think…
Only I must understand what’s
“edge in 2 faces, this should not happen”
because it appear many times with makehuman mesh
actually I have no time to study the script…
Excuse me, I’ve used a bad english.
I mean it’s more quick to use, because the user
press simply one button instead select in edit mode
and delete the vertex…
Of course I’ve read your new message, deletion is not necessary,
and the “quick” of script must be evaluate…
This error is not related with UV coord.
You must assign a new mat to mesh, and select the vcol paint button.
The basic color is replaced with vertex color and all co vector will
be initialized to gray.
However it dont work…
I’ve tried to paint all MH mesh, but no result.
I try to debug the script, but it seem a bug of API.