One of the most frustrating issues in blender has cropped up again, bringing my latest project to a grinding halt :mad:
Every texture I bake looks like this.
Hundreds of little black lines, all over it. Every single one is an exact diagonal across a face, from one corner vert to another. It wasn’t happening yesterday, I don’t know what I did to cause it, but I can’t seem to undo it now.
Although it’s possible to manually remove them in photoshop, this takes a frustrating amount of extra work, and is completely unacceptable. I need to find the cause of this.
The last time I made a thread about this, someone concluded it was an issue with AO, and a bug in blender. It wasn’t anywhere near this bad, though. My AO settings can be seen at the bottom of the image.Though I’ve tried with many different settings.
Changing the AO mode to approximate, makes the lines much fainter, but they ARE still there. It also destroys much of the rugged, “textured” look, that is essential for this.
Can anyone please tell me what’s wrong? I can’t do anything like this
Edit: ARG< I fucked up the thread title. My bad.